Valout Moderateur
Messages : 55 Date d'inscription : 27/08/2007 Age : 29 Localisation : Mars city complexe RRTS
| Sujet: Affichage des HP SP sur la map Lun 22 Oct - 22:37 | |
| Ce script va vous permettre se creer une barre de Hp et SP ! Cette image est à mettre dans le dossier "Pictures" de votre projet. Installation : Ouvrez l'éditeur de script ( F11 ) et faites un nouveau script au dessus de "Main", nommez le "Scene_Map" et collez le code ci-dessous. Utilisation : Pour afficher l'image, faites "afficher une image" grâce au commande d'évènement et sélectionner l'image prit ci-dessus. (selectionner haut-gauche quand vous afficher l'image) Inutile de faire des changements dans les coordonnées ... Code : - Code:
-
#----------------------------------------------------------------- class Scene_Map #----------------------------------------------------------------- alias sk_bar_main main def main @bars = Window_Sk_Bars.new sk_bar_main @bars.dispose if @bars != nil end #----------------------------------------------------------------- alias sk_bar_update update def update @bars.update sk_bar_update end #----------------------------------------------------------------- end #----------------------------------------------------------------- class Window_Base < Window #----------------------------------------------------------------- def sk_initialize(font=0,size=22) font = "Tahoma" if font == 0 self.contents = Bitmap.new(self.width-32,self.height-32) self.contents.font.name = font self.contents.font.size = size end #----------------------------------------------------------------- def draw_text_outline(x,y,w,h,str,c=normal_color,a=0) self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(x-1,y,w,h,str,a) self.contents.draw_text(x+1,y,w,h,str,a) self.contents.draw_text(x,y+1,w,h,str,a) self.contents.draw_text(x,y-1,w,h,str,a) self.contents.font.color = c self.contents.draw_text(x,y,w,h,str,a) end #----------------------------------------------------------------- end #----------------------------------------------------------------- class Window_Sk_Bars < Window_Base #----------------------------------------------------------------- def initialize super(50,-8,206,96) sk_initialize("Arial") self.opacity = 0 end #----------------------------------------------------------------- def update self.contents.clear actor = $game_party.actors[0] draw_actor_hp(actor,30,0) draw_actor_sp(actor,40,0) end #----------------------------------------------------------------- def draw_actor_hp(actor,x,y) width = 128 y += 4 white = Color.new(255,255,255,255) black = Color.new(98,51,0,255) w = width * actor.hp / actor.maxhp # White border self.contents.fill_rect(x+1, y-1, width-2, 1, white) self.contents.fill_rect(x, y, width, 1, white) self.contents.fill_rect(x-1, y+1, width+2, 9, white) self.contents.fill_rect(x, y+10, width, 1, white) self.contents.fill_rect(x+1, y+11, width-2, 1, white) # Black back self.contents.fill_rect(x+2, y, width-4, 1, black) self.contents.fill_rect(x+1, y+1, width-2, 1, black) self.contents.fill_rect(x, y+2, width, 7, black) self.contents.fill_rect(x+1, y+9, width-2, 1, black) self.contents.fill_rect(x+2, y+10, width-4, 1, black) # Generating the color val = 255 * ((actor.hp*100)/actor.maxhp) green = 255 - val/100 color = Color.new(224,green,0,255) w_color = Color.new(255,green+32,96,255) if green > 64 then green -= 32 elsif green > 128 then green -= 64 end b_color = Color.new(172,green,0,255) # Making the bar self.contents.fill_rect(x+2, y, w-4, 1, w_color) self.contents.fill_rect(x+1, y+1, w-2, 1, w_color) self.contents.fill_rect(x, y+2, w, 7, color) self.contents.fill_rect(x+1, y+9, w-2, 1, color) self.contents.fill_rect(x+2, y+10, w-4, 1, b_color) end #----------------------------------------------------------------- #----------------------------------------------------------------- def draw_actor_sp(actor,x,y) width = 128 y += 20 white = Color.new(255,255,255,255) black = Color.new(98,51,0,255) w = width * actor.sp / actor.maxsp # White border self.contents.fill_rect(x+1, y-1, width-2, 1, white) self.contents.fill_rect(x, y, width, 1, white) self.contents.fill_rect(x-1, y+1, width+2, 9, white) self.contents.fill_rect(x, y+10, width, 1, white) self.contents.fill_rect(x+1, y+11, width-2, 1, white) # Black back self.contents.fill_rect(x+2, y, width-4, 1, black) self.contents.fill_rect(x+1, y+1, width-2, 1, black) self.contents.fill_rect(x, y+2, width, 7, black) self.contents.fill_rect(x+1, y+9, width-2, 1, black) self.contents.fill_rect(x+2, y+10, width-4, 1, black) # Generating the color val = 255 * ((actor.sp*100)/actor.maxsp) blue = - val/100 color = Color.new(224,blue,0,255) w_color = Color.new(255,blue+32,96,255) if blue > 64 then blue -= 32 elsif blue > 128 then blue -= 64 end b_color = Color.new(172,blue,0,255) # Making the bar self.contents.fill_rect(x+2, y, w-4, 1, w_color) self.contents.fill_rect(x+1, y+1, w-2, 1, w_color) self.contents.fill_rect(x, y+2, w, 7, color) self.contents.fill_rect(x+1, y+9, w-2, 1, color) self.contents.fill_rect(x+2, y+10, w-4, 1, b_color) end #----------------------------------------------------------------- end #----------------------------------------------------------------- screen : Si vous voulez voir le rond a gauche il va falloir faire un evenement en processus parallele et afficher l'image ! Se script est de preference a utiliser sur un jeu de plateforme apres c'est a vous de voir, j'espere qu'il vous plaira ! | |
|